Ranked Bedwars ELO: Difference between revisions
Lewiespicer (talk | contribs) (Created page with "= Ranked Bedwars: ELO & Division System = == Overview == Ranked Bedwars uses a dynamic ELO system that ranks players based on performance. Players gain or lose ELO through wins, losses, and in-game actions such as bed breaks and final kills. The system encourages skillful play and progression through five competitive divisions. == Divisions == Each division spans **500 ELO** and contains five tiers (I–V), except for Champion, which has infinite prestige levels. {| c...") |
Lewiespicer (talk | contribs) |
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== Matchmaking & Scaling == | == Matchmaking & Scaling == | ||
* Players are matched within | * Players are matched within their Division. | ||
== Inactivity Decay == | == Inactivity Decay == |
Revision as of 21:31, 8 June 2025
Ranked Bedwars: ELO & Division System
Overview
Ranked Bedwars uses a dynamic ELO system that ranks players based on performance. Players gain or lose ELO through wins, losses, and in-game actions such as bed breaks and final kills. The system encourages skillful play and progression through five competitive divisions.
Divisions
Each division spans **500 ELO** and contains five tiers (I–V), except for Champion, which has infinite prestige levels.
Division | ELO Range | Tiers |
---|---|---|
Bronze | 0 – 499 | I – V |
Silver | 500 – 999 | I – V |
Gold | 1000 – 1499 | I – V |
Platinum | 1500 – 1999 | I – V |
Champion | 2000+ | Prestige Levels |
ELO Gain/Loss System
Players gain or lose ELO based on both match results and in-game contributions.
Base ELO Values
Action | ELO Change |
---|---|
Win | +50 |
Loss | -25 |
Bed Break | +10 |
Final Kill | +15 |
Division-Based ELO Multipliers
ELO rewards scale with your division to reflect rising difficulty and competition.
Division | Win Multiplier | Loss Multiplier | Bed Break Multiplier | Final Kill Multiplier |
---|---|---|---|---|
Bronze | 1.3x | 0.7x | 1.0x | 1.0x |
Silver | 1.15x | 0.85x | 1.0x | 1.0x |
Gold | 1.0x | 1.0x | 1.1x | 1.1x |
Platinum | 0.85x | 1.15x | 1.2x | 1.2x |
Champion | 0.7x | 1.3x | 1.5x | 1.5x |
Matchmaking & Scaling
- Players are matched within their Division.
Inactivity Decay
ELO decay encourages active participation in higher tiers.
Division | Weekly ELO Decay |
---|---|
Bronze–Gold | None |
Platinum | -25 |
Champion | -50 |
Division Rewards
Each division offers cosmetic and prestige rewards:
Division | Title | Unlocks |
---|---|---|
Bronze | Rookie | Basic kill effects, starter trail |
Silver | Fighter | Colored chat tags |
Gold | Warrior | Animated kill messages, particles |
Platinum | Elite | Custom bed designs, glow cosmetics |
Champion | Legend | Prestige badges, lobby auras, trails |
Example ELO Gain
A Platinum player wins a game, breaks 2 beds, and gets 2 final kills:
- Win: 50 × 0.85 = 42.5
- Beds: 10 × 2 × 1.2 = 24
- Final kills: 15 × 2 × 1.2 = 36
- Total Gain: 102.5 ELO
See Also
Notes
This system is ideal for seasonal resets, performance tracking, and tournament integration.